Work with highly efficient and high-quality graphics, from shader development, and tools development to runtime implementation.
Development of systems involving materials and textures
Knowledge of procedural generation, preferably using the Unity engine
Strong skills in Unity
Should be familiar with performance bottlenecks and ways to resolve them, multi-threading OS concepts, and optimization
Very strong debugging skills
Strong reporting and documentation skills
Requirements :
Experience using Unity s engine and tools
Have worked on mobile games as a graphics programmer
Real-time computer graphics knowledge
Experience with C# and modern graphics shading languages (HLSL/GLSL/Metal/SPIR-V) on PC, mobile platforms, or recent console architectures
Computer Science degree and/or a degree in a relevant field, or equivalent experience
Strong collaboration and interpersonal skills
Job Classification
Industry: Film / Music / EntertainmentFunctional Area / Department: UX, Design & ArchitectureRole Category: Other DesignRole: Graphic DesignerEmployement Type: Full time